![]() The damage potential of this ship heavily depends on creating crossfire or enemies making mistakes. Less than accurate guns also limits its long-range capabilities. Whenever the enemies are not showing broadsides, your damage potential drops drastically. In conclusion, playing at range also works, but you are by no means agile or tanky. Combined with sluggish handling, it's quite dangerous sailing in the open water when there are multiple enemy battleships around. German turtlebacks are vulnerable at long ranges, Tallinn's turtleback is not an exception. The guns perform really well in this situation, but its armor does not. Its gun characteristic tells me to play at long-range, punishing players showing broadsides. But how much actual brawling do you see in high tier battles? Not much. Conclusion, brawling works, bow tanking doesn't. For close-range combat, its tanky bow in, but it also loses 50% of its firepower for being tanky. Its armor scheme resembles the armor scheme on the Prinz Eugen, with an ice breaker but without the 27mm plating. Lacking the insane auto bounce angle that the British have, Tallinn can only resource to suboptimal HE shells to deal with angled targets. Its high performing AP shells are powerful but like the British light cruiser line, it can't do much against angled targets. I feel like its kit doesn't agree with each other and there are not many synergies going on. I struggled to find a playstyle for the Tallinn. Russian Gun Ballistics (Sometimes a disadvantage because islands exist) HE shell type is just mechanically too good for doing consistent damage. It somehow reminds me of the german DD line, high AP alpha, but loses to every other gunboat due to lackluster HE. Tallinn IMHO is an appropriate tier 8 ship, but not as strong as some CCs suggest. I'm currently at tier 8 Tallinn and here are some opinions so far. Hello there, I've never played the USSR cruiser line until now.
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